While the game's pre-rendered sprites look frayed by today's standards, there was nothing else like it on the SNES – and certainly not on the Sega Genesis, Nintendo gloated. The Legend of Zelda: A Link to the PastĪnd, honestly, Rare's Donkey Kong Country made a good argument for Nintendo's case. Nintendo had to keep the SNES' momentum going, and it did so by convincing the masses that next-gen graphics were possible on its system. Sega was ready with the Saturn, but the N64 was still some miles down the road. Nintendo did its best to stay calm its efforts to seem as hip and cool as the Sega Genesis were finally starting to pay off (even though looking at " Play it Loud" commercials today makes me take a deep breath and press my lips together in a straight line). Not simply for 16-bit systems, but for cartridge-based games, period. Developers were nearly done squeezing every drop of power from the SNES and Genesis' plucky little processors, and the PlayStation's siren song was drifting in loud and clear from overseas. However, 1994 was also a troubling year for the 16-bit market in general. Now, decades later, we still sing songs of praise for '94 gems like Super Metroid and Final Fantasy III. Join us as we review all the games on the SNES Classic Mini Edition in chronological order!ġ994 was an incredible year for SNES games. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
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